AI Insights · Timothy · October 2025
Top Boxing Games in UAE: Q3 2025 Performance Overview
Explore the performance trends of the top 5 boxing games in the UAE for Q3 2025, featuring download, revenue, and user data on a unified platform.
As we dive into the third quarter of 2025, the performance of the top 5 boxing games in the United Arab Emirates reflects significant trends in downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive view across both iOS and Android platforms.
I, The One - Fighting Games from Azur Interactive Games Limited experienced notable fluctuations. Weekly revenue climbed steadily, peaking at about $63 in mid-September. However, weekly downloads saw a decline from 1K in early July to 419 by the end of September. Active users also decreased from 2.2K to 1.1K over the quarter.
Boss Fight. by BoomBit, Inc. showed a varied revenue pattern, with a peak of $99 in early August before tapering off. Downloads decreased from 965 to 398 weekly, while active users remained relatively stable, reaching a peak of 13.5K in late September.
Real Boxing 2 by Vivid Games S.A. showed a peak in revenue at $174 in early August, followed by a gradual decline. Weekly downloads saw a downward trend from 567 to 192, with active users decreasing from 2.5K to 1.9K over the quarter.
WWE Mayhem from Reliance Games had a strong start with revenue reaching $371 in mid-July, though it later decreased. Downloads began at 363 and ended at 211, while active users dropped slightly from 3.3K to 3.0K.
Finally, Real Wrestling Championship had consistent downloads, starting at 358 and finishing at 257 weekly. Revenue data was not available for this title.
For more detailed insights and analysis, visit Sensor Tower's platform.